POLITY - v1.1.9: Changelog
[1.1.9] - 2022-06-29
-Added new visuals for diamond packages on the Payment Screen.
-Added a new Avatar Creation Screen.
-Added a new ‘Quest Sign’.
-Added new ‘JP-Coveralls’ for Avatar Creation.
-Added new objects: ‘Mjölnir’ and ‘Glow Sword’.
-Improved the Country Announcement Message.
-Improved the Shop Panel.
-Improved the ‘Crop-Fan’ size.
-Improved the Backpack-related actions by adding dropdown action options.
-Improved the look of ‘Silver Torch Stand’.
-Improved the Action activation by adding shortcut keys on numbers.
-Improved the button size.
-Improved the app logo size on IDPhone.
-Improved the font size.
-Improved the Login Panel.
-Improved the ‘Focus’ Mode by adding colour-changing to Profession and Decorating actions.
-Improved the ‘Winner’(Presidency) Screen.
-Improved the Waypoint sign on the Map.
-Improved the ‘Lobby’ panel.
-Improved the Level system to maintain the gameplay.
-Removed ‘Room Description’ from the ‘Location Info’ panel.
-Removed the ‘For Sale’ button for platforms other than Oceanides.
-Fixed the bug in the action shortcut keys when the Shop Panel is open.
-Fixed the bug in the ‘Nothing to see here’ sign size.
-Fixed the bug in sending another avatar a message via IDPhone.
-Fixed the bug in clicking ‘enter’ while on the IDPhone.
-Fixed a minor bug in the ‘Quest Arrow’.
-Fixed the bug in the popup of the Local Market.
-Fixed the bug in the Shop Panel.
-Fixed the bug in the clicking action on the NPCs.
-Fixed the bug in ‘Fashion Store 2’.
-Fixed the bug in the Order List.
-Fixed minor bugs in the on-Map actions.
-Fixed the bug in the Focus-Forestry mode.
-Fixed bugs in ‘Stone Archway’ and ‘Balloon Archway’.
-Fixed the bug in opening the Map sound.
-Fixed the bug in the frame size of dragging objects interacting with the Mercantile Contest Panel.
-Working on developing the NPC quests.
-Working on testing new features that were added to the Governing System.
-Working on the balance system of the Presidency and Citizenship to improve the game dynamic.
-Working on Profession Levels and a temporary solution for the high-level players until new levels arrive.
-Working on a new craft machine.
-Working on the quest system and its variety to get to the in-game world.
-Working on more UI animations.